Bannerlord Twitch Viewer Guide

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.

As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.

The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.

Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.

If you aren't sure where to start, start with !help and !adopt

Table of Contents

Commands

Channel Point Rewards

Classes

warlord

porcupine

berserker

vampire

mysticmarksman

mosquito

grenadier

flinger

quakeknight

daredevil

ranger

dunesniper

warriorhero

archerhero

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Commands

Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000.
bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
buyattribute Buys one attribute point for your hero.

Provide the attribute name (or part of it) when calling this

Amount: 1

Costs 100000⦷

buymount Buy a randomly tiered mount for your Hero.
clan Use to manage clan actions
Usage is !clan (join/create/lead/rename/stats) name
Example: !clan join Banu Tammar or !clan stats

Enabled Commands: Join, Create, Lead, Rename, Stats

Join Config: Max Heroes=50, Price=150000⦷, Allow Join Players Clan?=True

Create Config: Price=1000000⦷

Lead Config: Price=1000000⦷, Challenge Heroes?=True

Rename Config: Price=250000⦷

class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷

Free if you do not already have a class

Updates equipment to match new class

customitems Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands.

Shows: Custom item storage

discarditem Throw away one of your custom items.
Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command.
eliteretinue

Max retinue: 5

Tier costs: 1=50000⦷, 2=100000⦷, 3=150000⦷, 4=200000⦷, 5=500000⦷, 5=500000⦷, 6=1000000⦷

Allowed: Same culture only, Elite troops

equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.
Usage is !equip (blank for auto upgrade/tier number)
Example: !equip 1 or !equip

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=1000000⦷

focuspoint Buy a Focus Point for a random skill for your Hero.

Skills: Automatic, based on class, equipment, and existing skills

Focus points: 1

Cost: 50000⦷

giveitem Give one of your custom items to another viewer.
Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command.
gold Show your heroes current gold.

Shows: Gold

heal Heals your hero over time. Only works in battle, when your hero is summoned.
hero Use to adjust hero physical features
Usage is !hero (gender) (male/female)
Example: !hero gender male

Enabled Commands: Change Hero Gender

Gender Change Config: Price=50000⦷, Only on created heroes?=True

inv Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead)

Shows: Gold, Equipment tier, Battle equipment inventory

kingdom Use to manage clan actions
Usage is !kingdom (join/rebel/stats) name
Example: !kingdom join Aserai or !clan stats

Enabled Commands: Join, Create, Stats

Join Config: Max Clans=, Price=150000⦷, Allow Join Players Kingdom?=False

Rebel Config: Price=2500000⦷, Minimum Clan Tier=2

nameitem You can use this to name your custom items.
Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command.
power
powers Shows your available powers

Shows: Powers

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=10000⦷, 2=25000⦷, 3=50000⦷, 4=100000⦷, 5=200000⦷, 6=400000⦷

rejuvenate Reduces the age of your hero by 1 year.

Age: 1

Price: 0

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills.
Usage is !retinue (blank or all for auto upgrade/upgrade amount)
Example: !retinue 1 or !retinue all

Max retinue: 5

Tier costs: 1=25000⦷, 2=50000⦷, 3=75000⦷, 4=100000⦷, 5=250000⦷, 5=250000⦷, 6=500000⦷

Allowed: Same culture only, Basic troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list

retire

Only Created Heroes?: False

smitharmor Smith a custom armor item
smithweapon Smith a custom weapon
stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier

summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Hide-out

tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.

Channel Point Rewards

Command Description Settings
Adopt a Hero by Culture Adopt a randomly selected Hero, filtered by Culture. Enter "list" to get a list of cultures

Viewer selects hero by culture

Newly created wanderer

Starting Age Range: 18 to 35

Starting Gold: 50000

Starting Equipment Tier: 1

Starting Skills:

Skill Level
Melee 25 to 50
Ranged 25 to 50
Athletics 25 to 50
Riding 25 to 50
Attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Daily Gold Adds 100,000 gold to your adopted hero.

Amount: 100000⦷

Daily XP Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 50000

Heal Hero Heals your hero over time. Only works in battle, when your hero is summoned.
Heal Streamer Heals the streamers character in battle, over time. Doesn't work on the campaign map.
Send Message In Game Sends a message in the game. If you have a hero then it will also show them next to the message.
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
Use Class Power Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.

Classes

warlord

An expert bruiser who relies on their battle experience rather than innate talent.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
warlord Tier 1 Example warlord Tier 2 Example warlord Tier 3 Example warlord Tier 4 Example warlord Tier 5 Example warlord Tier 6 Example
Formation Infantry
Equipment

OneHandedMace

Spiked Mace

Shield

Reinforced Kite Shield

TwoHandedSword

Two Handed Sword
Passive Power

Experienced Combatant

Weapon Master I: Handling Multiplier: 115% Melee: +5

Weapon Master II: Handling Multiplier: 130% Melee: +10

Resilient I: 90% damage

Weapon Master III: Handling Multiplier: 145% Melee: +15

Resilient I: 90% damage

Weapon Master III: Handling Multiplier: 145% Melee: +15

Resilient II: 80% damage

Veteran: +25.0 HP

Weapon Master III: Handling Multiplier: 145% Melee: +15

Resilient II: 80% damage

Champion: +50.0 HP

Active Power

Breaching Gambit

[Armor Piercer I: Ignore 10% Armor] requires CLASS LEVEL 1

[Breaching Gambit I: 16% Unblockable against Non-heroes] requires CLASS LEVEL 1

[Armor Piercer II: Ignore 20% Armor] requires CLASS LEVEL 2

[Breaching Gambit II: 33% Unblockable against Non-heroes] requires CLASS LEVEL 2

[Armor Piercer III: Ignore 30% Armor] requires CLASS LEVEL 3 TO 5

[Breaching Gambit III: 50% Unblockable against Non-heroes] requires CLASS LEVEL 3 TO 5


porcupine

A tanky pikeman clad in spiked heavy armor meant to deter attackers. Extremely hard to defeat.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
porcupine Tier 1 Example porcupine Tier 2 Example porcupine Tier 3 Example porcupine Tier 4 Example porcupine Tier 5 Example porcupine Tier 6 Example
Formation Infantry
Equipment

OneHandedLance

Pitchfork

Shield

Reinforced Kite Shield

Shield

Reinforced Kite Shield

Shield

Reinforced Kite Shield
Passive Power

Spiked and Sturdy

Sturdy I: 125% HP

Sturdy II: 150% HP

Polearm Expert: Polearm: +25

Sturdy III: 175% HP

Polearm Expert: Polearm: +25

Sturdy III: 175% HP

Polearm Master: Polearm: +50

Veteran: +25.0 HP

Sturdy III: 175% HP

Polearm Master: Polearm: +50

Champion: +50.0 HP

Active Power

Bramble Armor

[Thorns: Reflect 10% damage] requires CLASS LEVEL 1

[Protected: 85% damage, 33% Shrug Off] requires CLASS LEVEL 1

[Slowed: Max Speed Multiplier: 50% ] requires CLASS LEVEL 1

[Protected: 70% damage, 66% Shrug Off] requires CLASS LEVEL 2

[Thorns: Reflect 10% damage] requires CLASS LEVEL 2

[Slowed: Max Speed Multiplier: 50% ] requires CLASS LEVEL 2

[Thorns: Reflect 10% damage] requires CLASS LEVEL 3

[Protected: 50% damage, 100% Shrug Off] requires CLASS LEVEL 3

[Slowed: Max Speed Multiplier: 50% ] requires CLASS LEVEL 3

[Thorns: Reflect 10% damage] requires CLASS LEVEL 4 TO 5

[Protected: 50% damage, 100% Shrug Off] requires CLASS LEVEL 4 TO 5

[Slowed II: Max Speed Multiplier: 75% ] requires CLASS LEVEL 4 TO 5


berserker

A savage axeman who can enter a brutally lethal rage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
berserker Tier 1 Example berserker Tier 2 Example berserker Tier 3 Example berserker Tier 4 Example berserker Tier 5 Example berserker Tier 6 Example
Formation Infantry
Equipment

TwoHandedAxe

Square Bit Two Handed Axe

ThrowingAxes

Raider Throwing Axe

ThrowingAxes

Raider Throwing Axe
Passive Power

Strongarm

Savage Strike I: 110.0% dmg

Shield Smasher I: 16% Shatter Shield against Non-heroes

Savage Strike II: 120.0% dmg

Shield Smasher II: 33% Shatter Shield against Non-heroes

Good Fitness: Athletics: +25

Savage Strike III: 130.0% dmg

Shield Smasher III: 50% Shatter Shield against Non-heroes

Good Fitness: Athletics: +25

Savage Strike III: 130.0% dmg

Shield Smasher III: 50% Shatter Shield against Non-heroes

Excellent Fitness: Athletics: +50

Veteran: +25.0 HP

Savage Strike III: 130.0% dmg

Shield Smasher III: 50% Shatter Shield against Non-heroes

Excellent Fitness: Athletics: +50

Champion: +50.0 HP

Active Power

Berserk Rage

[Unfettered Stride I: Max Speed Multiplier: 125% Armor Encumbrance: 50% ] requires CLASS LEVEL 1

[Reckless Swing I: Swing Speed Multiplier: 125% Handling Multiplier: 75% ] requires CLASS LEVEL 1

[Rage Vulnerability: 150% damage] requires CLASS LEVEL 1

[Unfettered Stride I: Max Speed Multiplier: 125% Armor Encumbrance: 50% ] requires CLASS LEVEL 2

[Reckless Swing II: Swing Speed Multiplier: 150% Handling Multiplier: 75% ] requires CLASS LEVEL 2

[Rage Vulnerability: 150% damage] requires CLASS LEVEL 2

[Unfettered Stride II: Max Speed Multiplier: 150% Armor Encumbrance: 0% ] requires CLASS LEVEL 3 TO 5

[Reckless Swing III: Swing Speed Multiplier: 175% Handling Multiplier: 75% ] requires CLASS LEVEL 3 TO 5

[Rage Vulnerability: 150% damage] requires CLASS LEVEL 3 TO 5


vampire

A mysterious assassin that drains life force with each stab.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
vampire Tier 1 Example vampire Tier 2 Example vampire Tier 3 Example vampire Tier 4 Example vampire Tier 5 Example vampire Tier 6 Example
Formation Infantry
Equipment

Dagger

Falx Knife

ThrowingKnives

Tribesman Throwing Daggers

ThrowingKnives

Tribesman Throwing Daggers

ThrowingKnives

Tribesman Throwing Daggers
Passive Power

Blood Drain

Vampiric I: Absorb 5% of damage dealt as HP

Vampiric II: Absorb 10% of damage dealt as HP

Fleet-Footed I: Max Speed Multiplier: 115%

Vampiric III: Absorb 15% of damage dealt as HP

Fleet-Footed I: Max Speed Multiplier: 115%

Vampiric III: Absorb 15% of damage dealt as HP

Fleet-Footed II: Max Speed Multiplier: 130%

Veteran: +25.0 HP

Vampiric III: Absorb 15% of damage dealt as HP

Fleet-Footed II: Max Speed Multiplier: 130%

Champion: +50.0 HP

Active Power

Endless Thirst

[Endless Thirst I: AI Attack Chance: 1000% Melee: +10 Throwing: +10] requires CLASS LEVEL 1

[Endless Thirst II: AI Attack Chance: 1000% Melee: +20 Throwing: +20] requires CLASS LEVEL 2

[Endless Thirst III: AI Attack Chance: 1000% Melee: +30 Throwing: +30] requires CLASS LEVEL 3 TO 5


mysticmarksman

An archer who uses simple magic for offensive and defensive enhancement.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
mysticmarksman Tier 1 Example mysticmarksman Tier 2 Example mysticmarksman Tier 3 Example mysticmarksman Tier 4 Example mysticmarksman Tier 5 Example mysticmarksman Tier 6 Example
Formation Ranged
Equipment

Bow

Noble Bow

Arrows

Barbed Arrows

Arrows

Barbed Arrows

OneHandedAxe

Tzikourion
Passive Power

Arcane Archery

Quick Shot I: AI Shoot Frequency: 133% AI Wait Before Shoot Factor: 50%

Arcane Barrier I: 33% Knock Back, 33% Knock Down

Quick Shot II: AI Shoot Frequency: 166% AI Wait Before Shoot Factor: 50%

Arcane Barrier II: 66% Knock Back, 66% Knock Down

Bow Expert: Bow: +25

Quick Shot III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Arcane Barrier III: 100% Knock Back, 100% Knock Down

Bow Expert: Bow: +25

Quick Shot III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Arcane Barrier III: 100% Knock Back, 100% Knock Down

Bow Master: Bow: +50

Veteran: +25.0 HP

Quick Shot III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50%

Arcane Barrier III: 100% Knock Back, 100% Knock Down

Bow Master: Bow: +50

Champion: +50.0 HP

Active Power

Fireball Shot

[Fireball Shot I: AoE: 20dmg in 8m from Ranged] requires CLASS LEVEL 1

[Fireball Shot II: AoE: 30dmg in 12m from Ranged] requires CLASS LEVEL 2

[Fireball Shot III: AoE: 40dmg in 16m from Ranged] requires CLASS LEVEL 3 TO 5


mosquito

A crossbowman that enjoys sucking blood and annoying enemies with loud buzzing.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
mosquito Tier 1 Example mosquito Tier 2 Example mosquito Tier 3 Example mosquito Tier 4 Example mosquito Tier 5 Example mosquito Tier 6 Example
Formation Ranged
Equipment

Crossbow

Fine Light Crossbow

Bolts

Light Bolts

Bolts

Light Bolts

OneHandedLance

Pitchfork
Passive Power

Annoying Buzzing

Rapid Reload I: Reload Speed: 200% Reload Movement Penalty: 50%

Rapid Reload II: Reload Speed: 250% Reload Movement Penalty: 50%

Annoyance I: Add: 15% Knock Back, 15% Mount Rear, 15% Dismount from Ranged

Rapid Reload III: Reload Speed: 300% Reload Movement Penalty: 50%

Annoyance I: Add: 15% Knock Back, 15% Mount Rear, 15% Dismount from Ranged

Rapid Reload III: Reload Speed: 300% Reload Movement Penalty: 50%

Annoyance II: Add: 30% Knock Back, 30% Mount Rear, 30% Dismount from Ranged

Veteran: +25.0 HP

Rapid Reload III: Reload Speed: 300% Reload Movement Penalty: 50%

Annoyance II: Add: 30% Knock Back, 30% Mount Rear, 30% Dismount from Ranged

Champion: +50.0 HP

Active Power

Blood Frenzy

[Blood Drain: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 1

[Weakened Bolts: 75.0% dmg from Ranged] requires CLASS LEVEL 1

[Rapid Fire I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% ] requires CLASS LEVEL 1

[Blood Drain: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 2

[Weakened Bolts: 75.0% dmg from Ranged] requires CLASS LEVEL 2

[Rapid Fire II: AI Shoot Frequency: 300% AI Wait Before Shoot Factor: 50% ] requires CLASS LEVEL 2

[Blood Drain: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 3 TO 5

[Weakened Bolts: 75.0% dmg from Ranged] requires CLASS LEVEL 3 TO 5

[Rapid Fire III: AI Shoot Frequency: 400% AI Wait Before Shoot Factor: 50% ] requires CLASS LEVEL 3 TO 5


grenadier

Throws explosive grenades. Enough said.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
grenadier Tier 1 Example grenadier Tier 2 Example grenadier Tier 3 Example grenadier Tier 4 Example grenadier Tier 5 Example grenadier Tier 6 Example
Formation Skirmisher
Equipment

ThrowingKnives

Tribesman Throwing Daggers

ThrowingAxes

Raider Throwing Axe

Stone

Stone

Dagger

Falx Knife
Passive Power

Explosive Weaponry

Grenade Toss I: AoE: 30dmg in 5m from Ranged

Grenade Toss II: AoE: 45dmg in 5m from Ranged

Throwing Expert: Throwing: +25

Grenade Toss III: AoE: 60dmg in 5m from Ranged

Throwing Expert: Throwing: +25

Grenade Toss III: AoE: 60dmg in 5m from Ranged

Throwing Master: Throwing: +50

Veteran: +25.0 HP

Grenade Toss III: AoE: 60dmg in 5m from Ranged

Throwing Master: Throwing: +50

Champion: +50.0 HP

Active Power

Mad Bombing

[Mad Bombing: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 75% Weapon Inaccuracy: 200% ] requires CLASS LEVEL 1

[Mad Bombing II: AI Shoot Frequency: 300% AI Wait Before Shoot Factor: 50% Weapon Inaccuracy: 200% ] requires CLASS LEVEL 2

[Mad Bombing III: AI Shoot Frequency: 400% AI Wait Before Shoot Factor: 25% Weapon Inaccuracy: 200% ] requires CLASS LEVEL 3 TO 5


flinger

Javelin thrower with an exceptionally steady throwing arm.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
flinger Tier 1 Example flinger Tier 2 Example flinger Tier 3 Example flinger Tier 4 Example flinger Tier 5 Example flinger Tier 6 Example
Formation Skirmisher
Equipment

ThrowingJavelins

Harpoon

ThrowingJavelins

Harpoon

ThrowingJavelins

Harpoon

TwoHandedSword

Two Handed Sword
Passive Power

Steady Grip

Steady Grip I: Handling Multiplier: 110% AI Shoot Frequency: 110% Weapon Inaccuracy: 83%

Steady Grip II: Handling Multiplier: 120% AI Shoot Frequency: 120% Weapon Inaccuracy: 66%

Throwing Expert: Throwing: +25

Steady Grip III: Handling Multiplier: 130% AI Shoot Frequency: 130% Weapon Inaccuracy: 50%

Throwing Expert: Throwing: +25

Steady Grip III: Handling Multiplier: 130% AI Shoot Frequency: 130% Weapon Inaccuracy: 50%

Throwing Master: Throwing: +50

Veteran: +25.0 HP

Steady Grip III: Handling Multiplier: 130% AI Shoot Frequency: 130% Weapon Inaccuracy: 50%

Throwing Master: Throwing: +50

Champion: +50.0 HP

Active Power

Focused Aim

[Focused Aim I: WeaponBestAccuracyWaitTime: 50% AI Wait Before Shoot Factor: 50% Throwing: 133% ] requires CLASS LEVEL 1

[Focused Aim II: WeaponBestAccuracyWaitTime: 50% AI Wait Before Shoot Factor: 50% Throwing: 166% ] requires CLASS LEVEL 2

[Focused Aim III: WeaponBestAccuracyWaitTime: 50% AI Wait Before Shoot Factor: 50% Throwing: 200% ] requires CLASS LEVEL 3 TO 5


quakeknight

Brawler cavalry that makes the earth crackle underfoot.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
quakeknight Tier 1 Example quakeknight Tier 2 Example quakeknight Tier 3 Example quakeknight Tier 4 Example quakeknight Tier 5 Example quakeknight Tier 6 Example
Formation Cavalry
Equipment

TwoHandedMace

Balanced Crafted Two Handed Mace
Mount

Horse

Asaligat
Passive Power

Armored Charger

Horse Armor $2.5: Armor Torso: +15 Armor Head: +10 Armor Legs: +10 (on mount)

Horse Armor $5: Armor Torso: +30 Armor Head: +20 Armor Legs: +20 (on mount)

Strong Charge I: Mount Charge Damage: 250% +5 (on mount)

Horse Armor $10: Armor Torso: +45 Armor Head: +30 Armor Legs: +30 (on mount)

Strong Charge I: Mount Charge Damage: 250% +5 (on mount)

Horse Armor $10: Armor Torso: +45 Armor Head: +30 Armor Legs: +30 (on mount)

Strong Charge II: Mount Charge Damage: 400% +10 (on mount)

Veteran: +25.0 HP

Horse Armor $10: Armor Torso: +45 Armor Head: +30 Armor Legs: +30 (on mount)

Strong Charge II: Mount Charge Damage: 400% +10 (on mount)

Champion: +50.0 HP

Active Power

Quaking Stomp

[Imposing Charger: Scale 125% (on mount)] requires CLASS LEVEL 1

[Trample I: AoE: 15dmg in 2m from Charge] requires CLASS LEVEL 1

[Quaking Strike I: Add: 25% Knock Down / AoE: 4dmg in 3m from Melee against Non-heroes] requires CLASS LEVEL 1

[Imposing Charger: Scale 125% (on mount)] requires CLASS LEVEL 2

[Trample II: AoE: 20dmg in 3m from Charge] requires CLASS LEVEL 2

[Quaking Strike II: Add: 25% Knock Down / AoE: 6dmg in 5m from Melee against Non-heroes] requires CLASS LEVEL 2

[Imposing Charger: Scale 125% (on mount)] requires CLASS LEVEL 3 TO 5

[Trample III: AoE: 25dmg in 4m from Charge] requires CLASS LEVEL 3 TO 5

[Quaking Strike III: Add: 25% Knock Down / AoE: 8dmg in 7m from Melee against Non-heroes] requires CLASS LEVEL 3 TO 5


daredevil

A wild rider who only wants the fastest horses.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
daredevil Tier 1 Example daredevil Tier 2 Example daredevil Tier 3 Example daredevil Tier 4 Example daredevil Tier 5 Example daredevil Tier 6 Example
Formation Cavalry
Equipment

TwoHandedLance

Courser Lance

TwoHandedGlaive

Scythe
Mount

Horse

Asaligat
Passive Power

Fast Rider

Fast Rider I: Mount Speed: 110% Mount Charge Damage: 50% (on mount)

Fast Rider II: Mount Speed: 120% Mount Charge Damage: 50% (on mount)

Riding Expert: Riding: +25

Fast Rider III: Mount Speed: 130% Mount Charge Damage: 50% (on mount)

Riding Expert: Riding: +25

Fast Rider III: Mount Speed: 130% Mount Charge Damage: 50% (on mount)

Riding Master: Riding: +50

Veteran: +25.0 HP

Fast Rider III: Mount Speed: 130% Mount Charge Damage: 50% (on mount)

Riding Master: Riding: +50

Champion: +50.0 HP

Active Power

Audacious Gallop

[Audacious Gallop I: Mount Speed: 150% Top Speed Reach Duration: 82% Mount Maneuver: 50% (on mount)] requires CLASS LEVEL 1

[Audacious Gallop II: Mount Speed: 175% Top Speed Reach Duration: 67% Mount Maneuver: 50% (on mount)] requires CLASS LEVEL 2

[Audacious Gallop III: Mount Speed: 200% Top Speed Reach Duration: 50% Mount Maneuver: 50% (on mount)] requires CLASS LEVEL 3 TO 5


ranger

A cavalry who excels in equal measure with both bow and blade.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
ranger Tier 1 Example ranger Tier 2 Example ranger Tier 3 Example ranger Tier 4 Example ranger Tier 5 Example ranger Tier 6 Example
Formation Horse Archer
Equipment

Bow

Noble Bow

Arrows

Barbed Arrows

OneHandedSword

The Ambassador

Shield

Reinforced Kite Shield
Mount

Horse

Asaligat
Passive Power

Martial Mastery

Steady Shooter I: AI Shoot Frequency: 116% AI Wait Before Shoot Factor: 75% WeaponBestAccuracyWaitTime: 80% Bow: +10

Close Combatant I: Handling Multiplier: 120% Swing Speed Multiplier: 110% Melee: +10

Steady Shooter II: AI Shoot Frequency: 133% AI Wait Before Shoot Factor: 75% WeaponBestAccuracyWaitTime: 80% Bow: +20

Close Combatant II: Handling Multiplier: 110% Swing Speed Multiplier: 105% Melee: +20

Steady Shooter III: AI Shoot Frequency: 150% AI Wait Before Shoot Factor: 75% WeaponBestAccuracyWaitTime: 80% Bow: +30

Close Combatant III: Handling Multiplier: 130% Swing Speed Multiplier: 115% Melee: +30

Steady Shooter III: AI Shoot Frequency: 150% AI Wait Before Shoot Factor: 75% WeaponBestAccuracyWaitTime: 80% Bow: +30

Close Combatant III: Handling Multiplier: 130% Swing Speed Multiplier: 115% Melee: +30

Veteran: +25.0 HP

Steady Shooter III: AI Shoot Frequency: 150% AI Wait Before Shoot Factor: 75% WeaponBestAccuracyWaitTime: 80% Bow: +30

Close Combatant III: Handling Multiplier: 130% Swing Speed Multiplier: 115% Melee: +30

Champion: +50.0 HP

Active Power

Dual Strike

[Dual Strike I: +3 dmg / 5% Stagger from Ranged / Melee] requires CLASS LEVEL 1

[Dual Strike II: +6 dmg / 10% Stagger from Ranged / Melee] requires CLASS LEVEL 2

[Dual Strike III: 110.0% dmg / +10 dmg / 15% Stagger from Ranged / Melee] requires CLASS LEVEL 3 TO 5


dunesniper

A camel archer who can make slow, precise shots.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
dunesniper Tier 1 Example dunesniper Tier 2 Example dunesniper Tier 3 Example dunesniper Tier 4 Example dunesniper Tier 5 Example dunesniper Tier 6 Example
Formation Horse Archer
Equipment

Bow

Noble Bow

Arrows

Barbed Arrows

Arrows

Barbed Arrows

OneHandedSword

The Ambassador
Mount

Camel

War Camel
Passive Power

Careful Shooter

Careful Shooter I: WeaponBestAccuracyWaitTime: 200% Horse Archery Ability: 133% WeaponWorstMobileAccuracyPenalty: 50%

Careful Shooter II: WeaponBestAccuracyWaitTime: 200% Horse Archery Ability: 166% WeaponWorstMobileAccuracyPenalty: 50%

Deadly Shot: 110.0% dmg / +5 dmg from Ranged

Careful Shooter III: WeaponBestAccuracyWaitTime: 200% Horse Archery Ability: 200% WeaponWorstMobileAccuracyPenalty: 50%

Deadly Shot: 110.0% dmg / +5 dmg from Ranged

Careful Shooter III: WeaponBestAccuracyWaitTime: 200% Horse Archery Ability: 200% WeaponWorstMobileAccuracyPenalty: 50%

Deadlier Shot: 120.0% dmg / +10 dmg from Ranged

Veteran: +25.0 HP

Careful Shooter III: WeaponBestAccuracyWaitTime: 200% Horse Archery Ability: 200% WeaponWorstMobileAccuracyPenalty: 50%

Deadlier Shot: 120.0% dmg / +10 dmg from Ranged

Champion: +50.0 HP

Active Power

Trigger-Happy

[Trigger-Happy I: Weapon Inaccuracy: 250% WeaponBestAccuracyWaitTime: 50% AI Wait Before Shoot Factor: 75% AI Shoot Frequency: 150% ] requires CLASS LEVEL 1

[Trigger-Happy II: Weapon Inaccuracy: 250% WeaponBestAccuracyWaitTime: 50% AI Wait Before Shoot Factor: 75% AI Shoot Frequency: 200% ] requires CLASS LEVEL 2

[Trigger-Happy III: Weapon Inaccuracy: 250% WeaponBestAccuracyWaitTime: 50% AI Wait Before Shoot Factor: 75% AI Shoot Frequency: 250% ] requires CLASS LEVEL 3 TO 5


warriorhero

A soldier with dreams of being a hero.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
warriorhero Tier 1 Example warriorhero Tier 2 Example warriorhero Tier 3 Example warriorhero Tier 4 Example warriorhero Tier 5 Example warriorhero Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

The Ambassador

Shield

Reinforced Kite Shield

TwoHandedGlaive

Scythe
Passive Power

Great Potential

Weak: 75% HP

Warrior-in-Training: Melee: +3

Burgeoning Warrior Hero: Armor Encumbrance: 90% Handling Multiplier: 110% Swing Speed Multiplier: 110% Melee: +10

Hardened Warrior Hero: Armor Encumbrance: 70% Handling Multiplier: 130% Swing Speed Multiplier: 130% Melee: +25

True Warrior Hero: Armor Encumbrance: 50% Handling Multiplier: 160% Swing Speed Multiplier: 160% Melee: +100

Heroic Lifesteal: Absorb 13% of damage dealt as HP

Heroic Fortitude: 150% +100.0 HP

Active Power

Valiant Spirit

[Valiant Strike?: +1 dmg from Melee] requires CLASS LEVEL 1

[Trained Valiant Strike: +3 dmg from Melee] requires CLASS LEVEL 2

[Trained Valiant Strike: +3 dmg from Melee] requires CLASS LEVEL 3

[Valiant Charge I: Max Speed Multiplier: 110% Top Speed Reach Duration: 90% ] requires CLASS LEVEL 3

[Powerful Valiant Strike: 120.0% dmg / +5 dmg from Melee] requires CLASS LEVEL 4

[Valiant Charge II: Max Speed Multiplier: 125% Top Speed Reach Duration: 70% ] requires CLASS LEVEL 4

[True Valiant Strike: 150.0% dmg / +10 dmg from Melee] requires CLASS LEVEL 5

[True Valiant Cleave: 25% Cut Through from Melee against Non-heroes] requires CLASS LEVEL 5

[Valiant Charge III: Max Speed Multiplier: 150% Top Speed Reach Duration: 50% ] requires CLASS LEVEL 5

[True Valiant Protection: 75% damage, 100% Knock Back, 100% Knock Down, 100% Shrug Off] requires CLASS LEVEL 5


archerhero

An archer with dreams of being a hero.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
archerhero Tier 1 Example archerhero Tier 2 Example archerhero Tier 3 Example archerhero Tier 4 Example archerhero Tier 5 Example archerhero Tier 6 Example
Formation Ranged
Equipment

Bow

Noble Bow

Arrows

Barbed Arrows

Arrows

Barbed Arrows

Arrows

Barbed Arrows
Passive Power

Great Potential

Weak: 75% HP

Archer-in-Training: Ranged: +3

Burgeoning Archer Hero: AI Shoot Frequency: 125% AI Wait Before Shoot Factor: 75% WeaponBestAccuracyWaitTime: 90% Armor Head: +3Ranged: +10

Hardened Archer Hero: AI Shoot Frequency: 175% AI Wait Before Shoot Factor: 50% WeaponBestAccuracyWaitTime: 75% Armor Head: +10Ranged: +25

True Archer Hero: AI Shoot Frequency: 250% AI Wait Before Shoot Factor: 25% WeaponBestAccuracyWaitTime: 50% Armor Head: +25Ranged: +100

Heroic Lifesteal: Absorb 13% of damage dealt as HP

Heroic Fortitude: 150% +100.0 HP

Active Power

Valiant Spirit

[Valiant Shot?: +1 dmg from Ranged] requires CLASS LEVEL 1

[Trained Valiant Shot: +3 dmg from Ranged] requires CLASS LEVEL 2

[Trained Valiant Shot: +3 dmg from Ranged] requires CLASS LEVEL 3

[Running Shot I: WeaponWorstMobileAccuracyPenalty: 75% Athletics: 110% +5] requires CLASS LEVEL 3

[Powerful Valiant Shot: 120.0% dmg / +5 dmg from Ranged] requires CLASS LEVEL 4

[Running Shot II: WeaponWorstMobileAccuracyPenalty: 50% Athletics: 125% +25] requires CLASS LEVEL 4

[True Valiant Shot: 150.0% dmg / +10 dmg / 25% Shatter Shield from Ranged] requires CLASS LEVEL 5

[Running Shot III: WeaponWorstMobileAccuracyPenalty: 25% Athletics: 150% +50] requires CLASS LEVEL 5

[True Valiant Protection: 75% damage, 100% Knock Back, 100% Knock Down, 100% Shrug Off] requires CLASS LEVEL 5


Common Config

General

Sub Boost

1

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

2

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

2

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

60

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1.5

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)

Death

Allow Death

Disabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

0

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Enabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

2.5

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

330

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

7500

Gold the hero gets for every kill
XP Per Kill

5000

XP the hero gets for every kill
XP Per Killed

2000

XP the hero gets for being killed
Heal Per Kill

20

HP the hero gets for every kill
Retinue Gold Per Kill

2500

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

50

HP the hero's retinue gets for every kill
Relative Level Scaling

0.3

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified

Battle End Rewards

Win Gold

10000

Gold won if the heroes side wins
Win XP

10000

XP the hero gets if the heroes side wins
Lose Gold

0

Gold lost if the heroes side loses
Lose XP

5000

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Kill Streaks

Name Kills Required Reward
Killing Spree 5

10000⦷

Rampage 10

20000⦷

Dominating 15

30000⦷

Wicked Sick 20

40000⦷

Achievements

Name Requirements Reward
Loyal

Summons >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x)

Rebellious

Attacks >= 5

25000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Reliable

Summons >= 5

25000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Renegade

Attacks >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x)

Stream Sniper

Total Streamer Kills >= 5

100000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=xI41h8NA}Stream Sniper {ITEMNAME} (1x)

Traitorous

Attacks >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Trusted

Summons >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Viewer Slayer

Total Viewer Kills >= 10

250000⦷

50000XP

Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x)