Bannerlord Twitch Viewer Guide
Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.
If you aren't sure where to start, start with !help and !adopt
Table of Contents
Commands
Channel Point Rewards
Classes
warlord
porcupine
berserker
vampire
mysticmarksman
mosquito
grenadier
flinger
quakeknight
daredevil
ranger
dunesniper
warriorhero
archerhero
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Commands
Command | Description | Settings |
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ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle |
auction | Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction. Usage is !auction (custom item index) (reserve price) , e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000. |
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bid | Place a bid on the current auction, if one is active. Usage is !bid (gold amount) , e.g. !bid 100000 . If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected. |
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bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold) , for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
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buyattribute | Buys one attribute point for your hero. |
Provide the attribute name (or part of it) when calling this Amount: 1 Costs 100000⦷ |
buymount | Buy a randomly tiered mount for your Hero. | |
clan | Use to manage clan actions Usage is !clan (join/create/lead/rename/stats) name Example: !clan join Banu Tammar or !clan stats |
Enabled Commands: Join, Create, Lead, Rename, Stats Join Config: Max Heroes=50, Price=150000⦷, Allow Join Players Clan?=True Create Config: Price=1000000⦷ Lead Config: Price=1000000⦷, Challenge Heroes?=True Rename Config: Price=250000⦷ |
class | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name) , e.g. !class archer . |
Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷ Free if you do not already have a class Updates equipment to match new class |
customitems | Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands. |
Shows: Custom item storage |
discarditem | Throw away one of your custom items. Usage is !discarditem (custom item index) , e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command. |
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eliteretinue |
Max retinue: 5 Tier costs: 1=50000⦷, 2=100000⦷, 3=150000⦷, 4=200000⦷, 5=500000⦷, 5=500000⦷, 6=1000000⦷ Allowed: Same culture only, Elite troops |
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equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. Usage is !equip (blank for auto upgrade/tier number) Example: !equip 1 or !equip |
Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=1000000⦷ |
focuspoint | Buy a Focus Point for a random skill for your Hero. |
Skills: Automatic, based on class, equipment, and existing skills Focus points: 1 Cost: 50000⦷ |
giveitem | Give one of your custom items to another viewer. Usage is !giveitem (custom item index) (viewer) , e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command. |
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gold | Show your heroes current gold. |
Shows: Gold |
heal | Heals your hero over time. Only works in battle, when your hero is summoned. | |
hero | Use to adjust hero physical features Usage is !hero (gender) (male/female) Example: !hero gender male |
Enabled Commands: Change Hero Gender Gender Change Config: Price=50000⦷, Only on created heroes?=True |
inv | Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead) |
Shows: Gold, Equipment tier, Battle equipment inventory |
kingdom | Use to manage clan actions Usage is !kingdom (join/rebel/stats) name Example: !kingdom join Aserai or !clan stats |
Enabled Commands: Join, Create, Stats Join Config: Max Clans=, Price=150000⦷, Allow Join Players Kingdom?=False Rebel Config: Price=2500000⦷, Minimum Clan Tier=2 |
nameitem | You can use this to name your custom items. Usage is !nameitem (custom item index) (name) , for example !nameitem 3 Foehammer . The custom item index is shown in the 'customitems' command. |
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power | ||
powers | Shows your available powers |
Shows: Powers |
reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=10000⦷, 2=25000⦷, 3=50000⦷, 4=100000⦷, 5=200000⦷, 6=400000⦷ |
rejuvenate | Reduces the age of your hero by 1 year. |
Age: 1 Price: 0 |
retinue | Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. Usage is !retinue (blank or all for auto upgrade/upgrade amount) Example: !retinue 1 or !retinue all |
Max retinue: 5 Tier costs: 1=25000⦷, 2=50000⦷, 3=75000⦷, 4=100000⦷, 5=250000⦷, 5=250000⦷, 6=500000⦷ Allowed: Same culture only, Basic troops |
retinuelist | Shows your current retinue troops. |
Shows: Retinue unit list |
retire |
Only Created Heroes?: False |
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smitharmor | Smith a custom armor item | |
smithweapon | Smith a custom weapon | |
stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier |
summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Hide-out |
tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. |
Channel Point Rewards
Command | Description | Settings | ||||||||||
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Adopt a Hero by Culture | Adopt a randomly selected Hero, filtered by Culture. Enter "list" to get a list of cultures |
Viewer selects hero by culture Newly created wanderer Starting Age Range: 18 to 35 Starting Gold: 50000 Starting Equipment Tier: 1 Starting Skills:
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Attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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Daily Gold | Adds 100,000 gold to your adopted hero. |
Amount: 100000⦷ |
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Daily XP | Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment. |
Skills: Automatic, based on class, equipment, and existing skills XP: 50000 |
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Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||||||||
Heal Streamer | Heals the streamers character in battle, over time. Doesn't work on the campaign map. | |||||||||||
Send Message In Game | Sends a message in the game. If you have a hero then it will also show them next to the message. | |||||||||||
Summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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Tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. | |||||||||||
Use Class Power | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. |
Classes
warlord
An expert bruiser who relies on their battle experience rather than innate talent.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Infantry |
Equipment |
OneHandedMace ![]() |
Shield ![]() |
TwoHandedSword ![]() |
Passive Power |
Experienced Combatant Weapon Master I: Handling Multiplier: 115% Melee: +5 Weapon Master II: Handling Multiplier: 130% Melee: +10 Resilient I: 90% damage Weapon Master III: Handling Multiplier: 145% Melee: +15 Resilient I: 90% damage Weapon Master III: Handling Multiplier: 145% Melee: +15 Resilient II: 80% damage Veteran: +25.0 HP Weapon Master III: Handling Multiplier: 145% Melee: +15 Resilient II: 80% damage Champion: +50.0 HP |
Active Power |
Breaching Gambit [Armor Piercer I: Ignore 10% Armor] requires CLASS LEVEL 1 [Breaching Gambit I: 16% Unblockable against Non-heroes] requires CLASS LEVEL 1 [Armor Piercer II: Ignore 20% Armor] requires CLASS LEVEL 2 [Breaching Gambit II: 33% Unblockable against Non-heroes] requires CLASS LEVEL 2 [Armor Piercer III: Ignore 30% Armor] requires CLASS LEVEL 3 TO 5 [Breaching Gambit III: 50% Unblockable against Non-heroes] requires CLASS LEVEL 3 TO 5 |
porcupine
A tanky pikeman clad in spiked heavy armor meant to deter attackers. Extremely hard to defeat.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Infantry |
Equipment |
OneHandedLance ![]() |
Shield ![]() |
Shield ![]() |
Shield ![]() |
Passive Power |
Spiked and Sturdy Sturdy I: 125% HP Sturdy II: 150% HP Polearm Expert: Polearm: +25 Sturdy III: 175% HP Polearm Expert: Polearm: +25 Sturdy III: 175% HP Polearm Master: Polearm: +50 Veteran: +25.0 HP Sturdy III: 175% HP Polearm Master: Polearm: +50 Champion: +50.0 HP |
Active Power |
Bramble Armor [Thorns: Reflect 10% damage] requires CLASS LEVEL 1 [Protected: 85% damage, 33% Shrug Off] requires CLASS LEVEL 1 [Slowed: Max Speed Multiplier: 50% ] requires CLASS LEVEL 1 [Protected: 70% damage, 66% Shrug Off] requires CLASS LEVEL 2 [Thorns: Reflect 10% damage] requires CLASS LEVEL 2 [Slowed: Max Speed Multiplier: 50% ] requires CLASS LEVEL 2 [Thorns: Reflect 10% damage] requires CLASS LEVEL 3 [Protected: 50% damage, 100% Shrug Off] requires CLASS LEVEL 3 [Slowed: Max Speed Multiplier: 50% ] requires CLASS LEVEL 3 [Thorns: Reflect 10% damage] requires CLASS LEVEL 4 TO 5 [Protected: 50% damage, 100% Shrug Off] requires CLASS LEVEL 4 TO 5 [Slowed II: Max Speed Multiplier: 75% ] requires CLASS LEVEL 4 TO 5 |
berserker
A savage axeman who can enter a brutally lethal rage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Infantry |
Equipment |
TwoHandedAxe ![]() |
ThrowingAxes ![]() |
ThrowingAxes ![]() |
Passive Power |
Strongarm Savage Strike I: 110.0% dmg Shield Smasher I: 16% Shatter Shield against Non-heroes Savage Strike II: 120.0% dmg Shield Smasher II: 33% Shatter Shield against Non-heroes Good Fitness: Athletics: +25 Savage Strike III: 130.0% dmg Shield Smasher III: 50% Shatter Shield against Non-heroes Good Fitness: Athletics: +25 Savage Strike III: 130.0% dmg Shield Smasher III: 50% Shatter Shield against Non-heroes Excellent Fitness: Athletics: +50 Veteran: +25.0 HP Savage Strike III: 130.0% dmg Shield Smasher III: 50% Shatter Shield against Non-heroes Excellent Fitness: Athletics: +50 Champion: +50.0 HP |
Active Power |
Berserk Rage [Unfettered Stride I: Max Speed Multiplier: 125% Armor Encumbrance: 50% ] requires CLASS LEVEL 1 [Reckless Swing I: Swing Speed Multiplier: 125% Handling Multiplier: 75% ] requires CLASS LEVEL 1 [Rage Vulnerability: 150% damage] requires CLASS LEVEL 1 [Unfettered Stride I: Max Speed Multiplier: 125% Armor Encumbrance: 50% ] requires CLASS LEVEL 2 [Reckless Swing II: Swing Speed Multiplier: 150% Handling Multiplier: 75% ] requires CLASS LEVEL 2 [Rage Vulnerability: 150% damage] requires CLASS LEVEL 2 [Unfettered Stride II: Max Speed Multiplier: 150% Armor Encumbrance: 0% ] requires CLASS LEVEL 3 TO 5 [Reckless Swing III: Swing Speed Multiplier: 175% Handling Multiplier: 75% ] requires CLASS LEVEL 3 TO 5 [Rage Vulnerability: 150% damage] requires CLASS LEVEL 3 TO 5 |
vampire
A mysterious assassin that drains life force with each stab.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Infantry |
Equipment |
Dagger ![]() |
ThrowingKnives ![]() |
ThrowingKnives ![]() |
ThrowingKnives ![]() |
Passive Power |
Blood Drain Vampiric I: Absorb 5% of damage dealt as HP Vampiric II: Absorb 10% of damage dealt as HP Fleet-Footed I: Max Speed Multiplier: 115% Vampiric III: Absorb 15% of damage dealt as HP Fleet-Footed I: Max Speed Multiplier: 115% Vampiric III: Absorb 15% of damage dealt as HP Fleet-Footed II: Max Speed Multiplier: 130% Veteran: +25.0 HP Vampiric III: Absorb 15% of damage dealt as HP Fleet-Footed II: Max Speed Multiplier: 130% Champion: +50.0 HP |
Active Power |
Endless Thirst [Endless Thirst I: AI Attack Chance: 1000% Melee: +10 Throwing: +10] requires CLASS LEVEL 1 [Endless Thirst II: AI Attack Chance: 1000% Melee: +20 Throwing: +20] requires CLASS LEVEL 2 [Endless Thirst III: AI Attack Chance: 1000% Melee: +30 Throwing: +30] requires CLASS LEVEL 3 TO 5 |
mysticmarksman
An archer who uses simple magic for offensive and defensive enhancement.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Ranged |
Equipment |
Bow ![]() |
Arrows ![]() |
Arrows ![]() |
OneHandedAxe ![]() |
Passive Power |
Arcane Archery Quick Shot I: AI Shoot Frequency: 133% AI Wait Before Shoot Factor: 50% Arcane Barrier I: 33% Knock Back, 33% Knock Down Quick Shot II: AI Shoot Frequency: 166% AI Wait Before Shoot Factor: 50% Arcane Barrier II: 66% Knock Back, 66% Knock Down Bow Expert: Bow: +25 Quick Shot III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Arcane Barrier III: 100% Knock Back, 100% Knock Down Bow Expert: Bow: +25 Quick Shot III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Arcane Barrier III: 100% Knock Back, 100% Knock Down Bow Master: Bow: +50 Veteran: +25.0 HP Quick Shot III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Arcane Barrier III: 100% Knock Back, 100% Knock Down Bow Master: Bow: +50 Champion: +50.0 HP |
Active Power |
Fireball Shot [Fireball Shot I: AoE: 20dmg in 8m from Ranged] requires CLASS LEVEL 1 [Fireball Shot II: AoE: 30dmg in 12m from Ranged] requires CLASS LEVEL 2 [Fireball Shot III: AoE: 40dmg in 16m from Ranged] requires CLASS LEVEL 3 TO 5 |
mosquito
A crossbowman that enjoys sucking blood and annoying enemies with loud buzzing.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Ranged |
Equipment |
Crossbow ![]() |
Bolts ![]() |
Bolts ![]() |
OneHandedLance ![]() |
Passive Power |
Annoying Buzzing Rapid Reload I: Reload Speed: 200% Reload Movement Penalty: 50% Rapid Reload II: Reload Speed: 250% Reload Movement Penalty: 50% Annoyance I: Add: 15% Knock Back, 15% Mount Rear, 15% Dismount from Ranged Rapid Reload III: Reload Speed: 300% Reload Movement Penalty: 50% Annoyance I: Add: 15% Knock Back, 15% Mount Rear, 15% Dismount from Ranged Rapid Reload III: Reload Speed: 300% Reload Movement Penalty: 50% Annoyance II: Add: 30% Knock Back, 30% Mount Rear, 30% Dismount from Ranged Veteran: +25.0 HP Rapid Reload III: Reload Speed: 300% Reload Movement Penalty: 50% Annoyance II: Add: 30% Knock Back, 30% Mount Rear, 30% Dismount from Ranged Champion: +50.0 HP |
Active Power |
Blood Frenzy [Blood Drain: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 1 [Weakened Bolts: 75.0% dmg from Ranged] requires CLASS LEVEL 1 [Rapid Fire I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% ] requires CLASS LEVEL 1 [Blood Drain: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 2 [Weakened Bolts: 75.0% dmg from Ranged] requires CLASS LEVEL 2 [Rapid Fire II: AI Shoot Frequency: 300% AI Wait Before Shoot Factor: 50% ] requires CLASS LEVEL 2 [Blood Drain: Absorb 25% of damage dealt as HP] requires CLASS LEVEL 3 TO 5 [Weakened Bolts: 75.0% dmg from Ranged] requires CLASS LEVEL 3 TO 5 [Rapid Fire III: AI Shoot Frequency: 400% AI Wait Before Shoot Factor: 50% ] requires CLASS LEVEL 3 TO 5 |
grenadier
Throws explosive grenades. Enough said.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Skirmisher |
Equipment |
ThrowingKnives ![]() |
ThrowingAxes ![]() |
Stone ![]() |
Dagger ![]() |
Passive Power |
Explosive Weaponry Grenade Toss I: AoE: 30dmg in 5m from Ranged Grenade Toss II: AoE: 45dmg in 5m from Ranged Throwing Expert: Throwing: +25 Grenade Toss III: AoE: 60dmg in 5m from Ranged Throwing Expert: Throwing: +25 Grenade Toss III: AoE: 60dmg in 5m from Ranged Throwing Master: Throwing: +50 Veteran: +25.0 HP Grenade Toss III: AoE: 60dmg in 5m from Ranged Throwing Master: Throwing: +50 Champion: +50.0 HP |
Active Power |
Mad Bombing [Mad Bombing: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 75% Weapon Inaccuracy: 200% ] requires CLASS LEVEL 1 [Mad Bombing II: AI Shoot Frequency: 300% AI Wait Before Shoot Factor: 50% Weapon Inaccuracy: 200% ] requires CLASS LEVEL 2 [Mad Bombing III: AI Shoot Frequency: 400% AI Wait Before Shoot Factor: 25% Weapon Inaccuracy: 200% ] requires CLASS LEVEL 3 TO 5 |
flinger
Javelin thrower with an exceptionally steady throwing arm.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Skirmisher |
Equipment |
ThrowingJavelins ![]() |
ThrowingJavelins ![]() |
ThrowingJavelins ![]() |
TwoHandedSword ![]() |
Passive Power |
Steady Grip Steady Grip I: Handling Multiplier: 110% AI Shoot Frequency: 110% Weapon Inaccuracy: 83% Steady Grip II: Handling Multiplier: 120% AI Shoot Frequency: 120% Weapon Inaccuracy: 66% Throwing Expert: Throwing: +25 Steady Grip III: Handling Multiplier: 130% AI Shoot Frequency: 130% Weapon Inaccuracy: 50% Throwing Expert: Throwing: +25 Steady Grip III: Handling Multiplier: 130% AI Shoot Frequency: 130% Weapon Inaccuracy: 50% Throwing Master: Throwing: +50 Veteran: +25.0 HP Steady Grip III: Handling Multiplier: 130% AI Shoot Frequency: 130% Weapon Inaccuracy: 50% Throwing Master: Throwing: +50 Champion: +50.0 HP |
Active Power |
Focused Aim [Focused Aim I: WeaponBestAccuracyWaitTime: 50% AI Wait Before Shoot Factor: 50% Throwing: 133% ] requires CLASS LEVEL 1 [Focused Aim II: WeaponBestAccuracyWaitTime: 50% AI Wait Before Shoot Factor: 50% Throwing: 166% ] requires CLASS LEVEL 2 [Focused Aim III: WeaponBestAccuracyWaitTime: 50% AI Wait Before Shoot Factor: 50% Throwing: 200% ] requires CLASS LEVEL 3 TO 5 |
quakeknight
Brawler cavalry that makes the earth crackle underfoot.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Cavalry |
Equipment |
TwoHandedMace ![]() |
Mount |
Horse ![]() |
Passive Power |
Armored Charger Horse Armor $2.5: Armor Torso: +15 Armor Head: +10 Armor Legs: +10 (on mount) Horse Armor $5: Armor Torso: +30 Armor Head: +20 Armor Legs: +20 (on mount) Strong Charge I: Mount Charge Damage: 250% +5 (on mount) Horse Armor $10: Armor Torso: +45 Armor Head: +30 Armor Legs: +30 (on mount) Strong Charge I: Mount Charge Damage: 250% +5 (on mount) Horse Armor $10: Armor Torso: +45 Armor Head: +30 Armor Legs: +30 (on mount) Strong Charge II: Mount Charge Damage: 400% +10 (on mount) Veteran: +25.0 HP Horse Armor $10: Armor Torso: +45 Armor Head: +30 Armor Legs: +30 (on mount) Strong Charge II: Mount Charge Damage: 400% +10 (on mount) Champion: +50.0 HP |
Active Power |
Quaking Stomp [Imposing Charger: Scale 125% (on mount)] requires CLASS LEVEL 1 [Trample I: AoE: 15dmg in 2m from Charge] requires CLASS LEVEL 1 [Quaking Strike I: Add: 25% Knock Down / AoE: 4dmg in 3m from Melee against Non-heroes] requires CLASS LEVEL 1 [Imposing Charger: Scale 125% (on mount)] requires CLASS LEVEL 2 [Trample II: AoE: 20dmg in 3m from Charge] requires CLASS LEVEL 2 [Quaking Strike II: Add: 25% Knock Down / AoE: 6dmg in 5m from Melee against Non-heroes] requires CLASS LEVEL 2 [Imposing Charger: Scale 125% (on mount)] requires CLASS LEVEL 3 TO 5 [Trample III: AoE: 25dmg in 4m from Charge] requires CLASS LEVEL 3 TO 5 [Quaking Strike III: Add: 25% Knock Down / AoE: 8dmg in 7m from Melee against Non-heroes] requires CLASS LEVEL 3 TO 5 |
daredevil
A wild rider who only wants the fastest horses.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Cavalry |
Equipment |
TwoHandedLance ![]() |
TwoHandedGlaive ![]() |
Mount |
Horse ![]() |
Passive Power |
Fast Rider Fast Rider I: Mount Speed: 110% Mount Charge Damage: 50% (on mount) Fast Rider II: Mount Speed: 120% Mount Charge Damage: 50% (on mount) Riding Expert: Riding: +25 Fast Rider III: Mount Speed: 130% Mount Charge Damage: 50% (on mount) Riding Expert: Riding: +25 Fast Rider III: Mount Speed: 130% Mount Charge Damage: 50% (on mount) Riding Master: Riding: +50 Veteran: +25.0 HP Fast Rider III: Mount Speed: 130% Mount Charge Damage: 50% (on mount) Riding Master: Riding: +50 Champion: +50.0 HP |
Active Power |
Audacious Gallop [Audacious Gallop I: Mount Speed: 150% Top Speed Reach Duration: 82% Mount Maneuver: 50% (on mount)] requires CLASS LEVEL 1 [Audacious Gallop II: Mount Speed: 175% Top Speed Reach Duration: 67% Mount Maneuver: 50% (on mount)] requires CLASS LEVEL 2 [Audacious Gallop III: Mount Speed: 200% Top Speed Reach Duration: 50% Mount Maneuver: 50% (on mount)] requires CLASS LEVEL 3 TO 5 |
ranger
A cavalry who excels in equal measure with both bow and blade.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Horse Archer |
Equipment |
Bow ![]() |
Arrows ![]() |
OneHandedSword ![]() |
Shield ![]() |
Mount |
Horse ![]() |
Passive Power |
Martial Mastery Steady Shooter I: AI Shoot Frequency: 116% AI Wait Before Shoot Factor: 75% WeaponBestAccuracyWaitTime: 80% Bow: +10 Close Combatant I: Handling Multiplier: 120% Swing Speed Multiplier: 110% Melee: +10 Steady Shooter II: AI Shoot Frequency: 133% AI Wait Before Shoot Factor: 75% WeaponBestAccuracyWaitTime: 80% Bow: +20 Close Combatant II: Handling Multiplier: 110% Swing Speed Multiplier: 105% Melee: +20 Steady Shooter III: AI Shoot Frequency: 150% AI Wait Before Shoot Factor: 75% WeaponBestAccuracyWaitTime: 80% Bow: +30 Close Combatant III: Handling Multiplier: 130% Swing Speed Multiplier: 115% Melee: +30 Steady Shooter III: AI Shoot Frequency: 150% AI Wait Before Shoot Factor: 75% WeaponBestAccuracyWaitTime: 80% Bow: +30 Close Combatant III: Handling Multiplier: 130% Swing Speed Multiplier: 115% Melee: +30 Veteran: +25.0 HP Steady Shooter III: AI Shoot Frequency: 150% AI Wait Before Shoot Factor: 75% WeaponBestAccuracyWaitTime: 80% Bow: +30 Close Combatant III: Handling Multiplier: 130% Swing Speed Multiplier: 115% Melee: +30 Champion: +50.0 HP |
Active Power |
Dual Strike [Dual Strike I: +3 dmg / 5% Stagger from Ranged / Melee] requires CLASS LEVEL 1 [Dual Strike II: +6 dmg / 10% Stagger from Ranged / Melee] requires CLASS LEVEL 2 [Dual Strike III: 110.0% dmg / +10 dmg / 15% Stagger from Ranged / Melee] requires CLASS LEVEL 3 TO 5 |
dunesniper
A camel archer who can make slow, precise shots.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Horse Archer |
Equipment |
Bow ![]() |
Arrows ![]() |
Arrows ![]() |
OneHandedSword ![]() |
Mount |
Camel ![]() |
Passive Power |
Careful Shooter Careful Shooter I: WeaponBestAccuracyWaitTime: 200% Horse Archery Ability: 133% WeaponWorstMobileAccuracyPenalty: 50% Careful Shooter II: WeaponBestAccuracyWaitTime: 200% Horse Archery Ability: 166% WeaponWorstMobileAccuracyPenalty: 50% Deadly Shot: 110.0% dmg / +5 dmg from Ranged Careful Shooter III: WeaponBestAccuracyWaitTime: 200% Horse Archery Ability: 200% WeaponWorstMobileAccuracyPenalty: 50% Deadly Shot: 110.0% dmg / +5 dmg from Ranged Careful Shooter III: WeaponBestAccuracyWaitTime: 200% Horse Archery Ability: 200% WeaponWorstMobileAccuracyPenalty: 50% Deadlier Shot: 120.0% dmg / +10 dmg from Ranged Veteran: +25.0 HP Careful Shooter III: WeaponBestAccuracyWaitTime: 200% Horse Archery Ability: 200% WeaponWorstMobileAccuracyPenalty: 50% Deadlier Shot: 120.0% dmg / +10 dmg from Ranged Champion: +50.0 HP |
Active Power |
Trigger-Happy [Trigger-Happy I: Weapon Inaccuracy: 250% WeaponBestAccuracyWaitTime: 50% AI Wait Before Shoot Factor: 75% AI Shoot Frequency: 150% ] requires CLASS LEVEL 1 [Trigger-Happy II: Weapon Inaccuracy: 250% WeaponBestAccuracyWaitTime: 50% AI Wait Before Shoot Factor: 75% AI Shoot Frequency: 200% ] requires CLASS LEVEL 2 [Trigger-Happy III: Weapon Inaccuracy: 250% WeaponBestAccuracyWaitTime: 50% AI Wait Before Shoot Factor: 75% AI Shoot Frequency: 250% ] requires CLASS LEVEL 3 TO 5 |
warriorhero
A soldier with dreams of being a hero.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Infantry |
Equipment |
OneHandedSword ![]() |
Shield ![]() |
TwoHandedGlaive ![]() |
Passive Power |
Great Potential Weak: 75% HP Warrior-in-Training: Melee: +3 Burgeoning Warrior Hero: Armor Encumbrance: 90% Handling Multiplier: 110% Swing Speed Multiplier: 110% Melee: +10 Hardened Warrior Hero: Armor Encumbrance: 70% Handling Multiplier: 130% Swing Speed Multiplier: 130% Melee: +25 True Warrior Hero: Armor Encumbrance: 50% Handling Multiplier: 160% Swing Speed Multiplier: 160% Melee: +100 Heroic Lifesteal: Absorb 13% of damage dealt as HP Heroic Fortitude: 150% +100.0 HP |
Active Power |
Valiant Spirit [Valiant Strike?: +1 dmg from Melee] requires CLASS LEVEL 1 [Trained Valiant Strike: +3 dmg from Melee] requires CLASS LEVEL 2 [Trained Valiant Strike: +3 dmg from Melee] requires CLASS LEVEL 3 [Valiant Charge I: Max Speed Multiplier: 110% Top Speed Reach Duration: 90% ] requires CLASS LEVEL 3 [Powerful Valiant Strike: 120.0% dmg / +5 dmg from Melee] requires CLASS LEVEL 4 [Valiant Charge II: Max Speed Multiplier: 125% Top Speed Reach Duration: 70% ] requires CLASS LEVEL 4 [True Valiant Strike: 150.0% dmg / +10 dmg from Melee] requires CLASS LEVEL 5 [True Valiant Cleave: 25% Cut Through from Melee against Non-heroes] requires CLASS LEVEL 5 [Valiant Charge III: Max Speed Multiplier: 150% Top Speed Reach Duration: 50% ] requires CLASS LEVEL 5 [True Valiant Protection: 75% damage, 100% Knock Back, 100% Knock Down, 100% Shrug Off] requires CLASS LEVEL 5 |
archerhero
An archer with dreams of being a hero.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Ranged |
Equipment |
Bow ![]() |
Arrows ![]() |
Arrows ![]() |
Arrows ![]() |
Passive Power |
Great Potential Weak: 75% HP Archer-in-Training: Ranged: +3 Burgeoning Archer Hero: AI Shoot Frequency: 125% AI Wait Before Shoot Factor: 75% WeaponBestAccuracyWaitTime: 90% Armor Head: +3Ranged: +10 Hardened Archer Hero: AI Shoot Frequency: 175% AI Wait Before Shoot Factor: 50% WeaponBestAccuracyWaitTime: 75% Armor Head: +10Ranged: +25 True Archer Hero: AI Shoot Frequency: 250% AI Wait Before Shoot Factor: 25% WeaponBestAccuracyWaitTime: 50% Armor Head: +25Ranged: +100 Heroic Lifesteal: Absorb 13% of damage dealt as HP Heroic Fortitude: 150% +100.0 HP |
Active Power |
Valiant Spirit [Valiant Shot?: +1 dmg from Ranged] requires CLASS LEVEL 1 [Trained Valiant Shot: +3 dmg from Ranged] requires CLASS LEVEL 2 [Trained Valiant Shot: +3 dmg from Ranged] requires CLASS LEVEL 3 [Running Shot I: WeaponWorstMobileAccuracyPenalty: 75% Athletics: 110% +5] requires CLASS LEVEL 3 [Powerful Valiant Shot: 120.0% dmg / +5 dmg from Ranged] requires CLASS LEVEL 4 [Running Shot II: WeaponWorstMobileAccuracyPenalty: 50% Athletics: 125% +25] requires CLASS LEVEL 4 [True Valiant Shot: 150.0% dmg / +10 dmg / 25% Shatter Shield from Ranged] requires CLASS LEVEL 5 [Running Shot III: WeaponWorstMobileAccuracyPenalty: 25% Athletics: 150% +50] requires CLASS LEVEL 5 [True Valiant Protection: 75% damage, 100% Knock Back, 100% Knock Down, 100% Shrug Off] requires CLASS LEVEL 5 |
Common Config
General
Sub Boost |
1 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
Start With Full Health |
Enabled |
Whether the hero will always start with full health |
Start Health Multiplier |
2 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
Start Retinue Health Multiplier |
2 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
Summon Cooldown In Seconds |
60 |
Minimum time between summons for a specific hero |
Summon Cooldown Use Multiplier |
1.5 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
Death
Allow Death |
Disabled |
Whether an adopted hero is allowed to die |
Final Death Chance Percent |
0 |
Final death chance percent (includes vanilla chance) |
Apply Death Chance To All Heroes |
Enabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
Retinue Death Chance Percent |
2.5 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
Raw XP Skill Cap |
330 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
Gold Per Kill |
7500 |
Gold the hero gets for every kill |
XP Per Kill |
5000 |
XP the hero gets for every kill |
XP Per Killed |
2000 |
XP the hero gets for being killed |
Heal Per Kill |
20 |
HP the hero gets for every kill |
Retinue Gold Per Kill |
2500 |
Gold the hero gets for every kill their retinue gets |
Retinue Heal Per Kill |
50 |
HP the hero's retinue gets for every kill |
Relative Level Scaling |
0.3 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
Level Scaling Cap |
5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
Battle End Rewards
Win Gold |
10000 |
Gold won if the heroes side wins |
Win XP |
10000 |
XP the hero gets if the heroes side wins |
Lose Gold |
0 |
Gold lost if the heroes side loses |
Lose XP |
5000 |
XP the hero gets if the heroes side loses |
Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
Difficulty Scaling Min |
0.2 |
Min difficulty scaling multiplier |
Difficulty Scaling Max |
3 |
Max difficulty scaling multiplier |
Kill Streaks
Name | Kills Required | Reward |
---|---|---|
Killing Spree | 5 |
10000⦷ |
Rampage | 10 |
20000⦷ |
Dominating | 15 |
30000⦷ |
Wicked Sick | 20 |
40000⦷ |
Achievements
Name | Requirements | Reward |
---|---|---|
Loyal |
Summons >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x) |
Rebellious |
Attacks >= 5 |
25000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Reliable |
Summons >= 5 |
25000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Renegade |
Attacks >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x) |
Stream Sniper |
Total Streamer Kills >= 5 |
100000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=xI41h8NA}Stream Sniper {ITEMNAME} (1x) |
Traitorous |
Attacks >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Trusted |
Summons >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Viewer Slayer |
Total Viewer Kills >= 10 |
250000⦷ 50000XP Item: Weapon: 48%, Armor: 48%, Mount: 5% Tier 5: 50%, Tier 6: 33%, Custom: 17% {=W47g8bCB}Reward {ITEMNAME} (1x) |